Reflection of Objectified
The best examples of Industrial Design are things that people don’t even notice have been affected by design. A story can be told about every man-made object and what decisions went into creating it. If one focuses on the consumer or people aspect we can see more clearly what is needed in an object. Industrial designers look to improve how designs improve peoples daily lives without them really thinking much about it. It is always helpful to focus on design that benefits the extremes (handicapped people, athletes, and workers) so that you’ll cover what is in between as well. Designs are better if they are clear and understandable. There are many unnecessary things already present in our lives, we must be understanding of this as designers. My goal is to create innovative designs that haven’t been conjured up before and that I couldn’t find anywhere else but from my own creation.
Dissatisfaction with a design can be just the thing that drives a designer to creating something better and new. Good design is a mark of progress that can distinguish good designers from the bad. People buy into good taste, new things, and fresh looks, confirming that good design has a positive emotional effect on consumers. Design must directly correlate with natural human behavior and maintain the concept of “wearing in rather than wearing out”. Designers have a special way of looking at the world and asking design questions such as “Why is this design made like this and not like this?” keeping constant thought on designs role in our everyday lives. While designing it is a good idea to use hierarchy and list things in order of importance to find out what the main objectives are. In design we search for form and what form an object should take. All designers ask the same questions only they might have different processes. The hardest part is to remove anything unnecessary that effects the harmony or unity of an object poorly. I feel as a Graphic Design Major I know that there is a lot of knowledge of design to grasp before one develops a keen eye for design.

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